Biblio-Tekken – niemand kämpft für sich allein
DOI:
https://doi.org/10.5282/o-bib/5951Keywords:
Online-Community, Gaming, Discord, Community BuildingAbstract
The online community Gamebrarians has been around since autumn 2020, bringing together people who have a passion for video games on the one hand and a professional connection to libraries on the other, or who aspire to do so. Based on a survey among the nearly 200 members in spring 2023, the community and its stories are presented and analysed. At the end, there is a conclusion and the question of what we as the library world can learn from the Gamebrarians about community building.
References
Chen, Yimin: “Being a butt while on the internet”. Perceptions of what is and isn’t internet trolling, in: Proceedings of the Association for Information Science and Technology 55 (1), 2018, S. 76–85. Online: https://doi.org/10.1002/pra2.2018.14505501009.
Garcia, Dylan: A Gamer’s Paradise? Understanding How Discord Allows Online Gaming Servers to Develop and Maintain Communities, HCI-E MSc Final Project Report, UCL Interaction Centre, University College London, 2022.
Grimmelmann, James: The Virtues of Moderation, in: Yale Journal of Law and Technology, 2015. Online: http://hdl.handle.net/20.500.13051/7798.
Hopkinson, Christopher: Trolling in Online Discussions. From Provocation to Community-building, in: Brno Studies in English 39 (1), 2013, S. 5–25. Online: https://doi.org/10.5817/BSE2013-1-1.
Knouse, Stephen B.; Webb, Schuyler C.: Virtual networking for women and minorities, in: Career Development International 6 (4), 2001, S. 226–229. Online: https://doi.org/10.1108/13620430110397541.
Marcus, Ezra; O’Neill, Shane: Tone Is Hard to Grasp Online. Can Tone Indicators Help?, in: The New York Times, 09.12.2020. Online: https://www.nytimes.com/2020/12/09/style/tone-indicators-online.html, Stand: 24.06.2023.
Marone, Vittorio: Online humour as a community-building cushioning glue, in: European Journal of Humour Research 3 (1), 2015, S. 61–83. Online: https://doi.org/10.7592/EJHR2015.3.1.marone.
McInroy, Lauren B.: Building connections and slaying basilisks: fostering support, resilience, and positive adjustment for sexual and gender minority youth in online fandom communities, in: Information, Communication & Society 23 (13), 2020, S. 7-18. Online: https://doi.org/10.1080/1369118X.2019.1623902.
Raglianti, Marco; Minelli, Roberto; Nagy, Csaba u. a.: Visualizing Discord Servers, in: 2021 Working Conference on Software Visualization (VISSOFT), Luxembourg 2021, S. 150–154. Online: https://doi.org/10.1109/VISSOFT52517.2021.00029.
Raker, Jeffrey R.; Pratt, Justin M.; Watson, Lori A.: Building Community. A Reflection on the Interactive Online Network of Inorganic Chemists, in: Jones, Rebecca M. (Hg.): ACS Symposium Series, Bd. 1370, Washington, DC 2020, S. 131–139. Online: https://doi.org/10.1021/bk-2020-1370.ch011.
Ramünke, Sabrina; Wilhelms, Dominic: Gamebrarians – Ein Server verbindet die Bibliothekswelt, 109. Bibliothekartag 2021. Online: https://nbn-resolving.org/urn:nbn:de:0290-opus4-176936.
Ramünke, Sabrina; Frick, Claudia: Gamebrarians - Ein Rückblick auf zweieinhalb chaotische Jahre, 111. BiblioCon 2023. Online: https://nbn-resolving.org/urn:nbn:de:0290-opus4-183837.
Schaarwächter, Michael: Wir sehen uns, InetBib, 01.06.2023. Online: https://www.inetbib.de/listenarchiv/msg71241.html, Stand: 24.06.2023.
Sheng, Jeff T.; Kairam, Sanjay R.: From Virtual Strangers to IRL Friends. Relationship Development in Livestreaming Communities on Twitch, in: Proceedings of the ACM on Human-Computer Interaction 4 (CSCW2), 2020, S. 1–34. Online: https://doi.org/10.1145/3415165.
Vogl, Charles: The Art of Community: Seven Principles for Belonging Ed. 1, 2016.
Walther, Joseph B.: Computer-Mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction, in: Communication Research 23 (1), 1996, S. 3–43. Online: https://doi.org/10.1177/009365096023001001.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Sabrina Ramünke, Claudia Frick
This work is licensed under a Creative Commons Attribution 4.0 International License.